Game programmer with a focus on system, gameplay and gamefeel programming. Passionate about crafting efficient and well-structured code and constantly seeking new challenges
Game Programming
- Lysfanga : The time shift warrior
- Gameplay programmer
- Unity
- Hoverball Striker
- Gamefeel programmer
- Unreal Engine
- The Lost Fish
- Gameplay programmer
- Unreal Engine
- Paranoia
- Gameplay programmer
- Unreal Engine
- Ultimate Ultra Turbo Tigerman Eternal
- Gamefeel / gameplay programmer
- Unity
- Shaan’ Ma
- Gameplay / gamefeel programmer
- Game designer
- Unity
- SchrodinBLAST
- Gameplay programmer
- Unity
- Rush
- Gameplay programmer
- Unity
- Shoot ’em up
- Gameplay programmer
- Flash / action script
- BOUN’SEAs
- Gameplay programmer
- Flash / action script
About me
Graduated in 2022 with a master’s degree in game design and programming at Isart Digital, Paris. With an agile mindset, I can adapt quickly to all forms of management and can work on projects both in a team and independently. My training was completed through regular internships in companies, allowing me to consolidate and improve my academic achievements. I am passionate about new technologies and space.









